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TAC2 3-GUN RULES & INFO.
The purpose of this discipline is to provide a safe and fun action competition match that will promote and test the skills of the participants in practical courses of fire while using practical/tactical pistols, rifles and shotguns. Competitions will be conducted in such a manner so that a competitor's mindset and skill are more important than their equipment.
Tactical 3-Gun courses of fire will represent realistic defensive scenarios or consist of shooting exercises that develop defensive shooting skills. All courses of fire will be safe, fun and challenging. A typical match will include stages that require competitors to draw, move, reload, use cover, transition to another weapon, identify targets, etc.
The equipment rules are written so that specialized firearms or equipment are not necessary to participate. In fact, a shooter who owns the following firearms has the necessary equipment to participate: stock pistol or revolver, a shotgun with standard capacity of 5 rounds and an AR-type rifle, carbine or equivalent (e.g., AKs and M-1 carbines) with 20-30 round magazines. You can use any type shotgun you wish, such as a double, or single barrel, but you may not be as competitive as if you were using one with higher capacity. The same applies to rifles. You are welcome to use your bolt, lever, or other actions, with less capacity.
Stages will frequently involve transitions from rifle to pistol or shotgun to pistol, etc. A satisfactory rifle sling is required and a shotgun sling is highly recommended.
It is anticipated that most matches will involve at least one stage requiring one or more rifle shots out to 200 yards. The majority of rifle shots are expected to be well less than 50 yards.
CLASSES: Shooters will be divided into 2 classes, based on the following rules. TACTICAL CLASS & OPEN CLASS The posted rules apply to TACTICAL CLASS, if any of your firearms/equipment do not meet the following criteria, then you will be in OPEN CLASS.
STAGE INSTRUCTIONS: These rules are the general outline for the overall match; HOWEVER; individual stage instructions take precedence.
RANGE SAFETY: The range facility is a cold range and all weapons must be unloaded at all times unless under the direction of a range officer.
Match participants and spectators MUST wear eye and ear protection at all times.
Competitors may handle their weapons at a designated safety area (without any ammunition) or otherwise only at the direction of a range officer. Competitors may handle their weapons at their vehicles while preparing their equipment for the match, within the context of bagging/un-bagging and holstering, etc. (DO NOT HANDLE AMMO AT THE SAME TIME). Shotguns and rifles MUST be carried with chamber flags inserted, and muzzles in a safe direction. Chamber flags will be available for purchase at the range for $2 each. Other competitors and spectators should never be swept with a muzzle of a firearm about which they have any reason to wonder whether that firearm could possibly be loaded. That a firearm is unloaded must be immediately apparent at all times.
During a course of fire, all movement, reloads, malfunction clearance, etc., must be done with the trigger finger out of the trigger guard and the weapon muzzle must be pointed in a safe direction at all times. Failure to do so may result in an immediate match disqualification.
All firearms used in competition must be safe and serviceable, and all safeties must be operational.
HANDGUNS: 9x19 or larger, 125K PF or greater. Guns and gear must be tactical/duty style. No optics, no compensators Pistol must fit inside a 9”x6”x1.5” box, without a magazine inserted. Basically, if it is legal in IDPA, or USPSA (Limited; Limited-10; Production; Single Stack; Revolver), then it is legal in this match. No race rig holsters, etc. Holster must cover trigger guard and slide up to the ejection port. Holster must retain pistol securely during any course of fire. Handgun and magazines/speed loaders must be carried at all times, unless otherwise specified. Magazines/speed loaders must be secured on the belt, in a thigh pouch, pocket or tactical vest and all reloads must be made using ammo carried on the shooter’s person. Shooter may not start a stage with ammo/magazine in their hand. Drop leg holsters are fine. Ammo subject to random chronograph.
SHOTGUNS: 20 ga. or larger, suitable for tactical, or self-defense use. Slings RECOMMENDED. Iron sights only, ported barrels and ported choke tubes, ARE allowed. No speed loader tubes, or box magazines. All reloads must be made using ammo carried on the shooter’s person, or the shotgun, unless otherwise specified in the stage instructions. Shooter may not start a stage with ammo/magazine in their hand.
RIFLES: .223 or larger, 150K PF or greater. Slings REQUIRED. Any type sights, EXCEPT lasers, only 1 reticle equipped optic allowed on rifle (magnification device mounted behind red dot sight, [i.e. – Eotech or Aimpoint magnification device, etc.], is allowed, provided it stays on rifle for all stages), no changing of optics during match. No bi-pods or other supporting devices. Muzzle brakes/flash hiders are OK. Shooter may not start a stage with ammo/magazine in their hand. Ammo subject to random chronograph.
MAGAZINES: Pistol magazine length not to exceed 140 mm; “NO CAPACITY LIMITATION”, unless otherwise specified in the stage instructions. Rifle magazine length not to exceed that of a 30 rd. magazine; 30 rd. MAX CAPACITY, unless otherwise specified in the stage instructions.
AMMO: No steel core or armor piercing ammo allowed. Shooting steel with any of these types of ammo, WILL result in disqualification from the match and require payment to repair or replace damaged target. TARGETS: All targets MUST BE NEUTRALIZED as follows:
All steel, EXCEPT rifle/slug steels, MUST fall. Handgun steel calibrated with 9mm factory 115 FMJ, to top area of target. Shotgun steel calibrated with 20 ga. factory #8, to top area of target. Paper targets utilized will be the silhouette shaped IDPA targets. A shot on a paper target, the outside diameter of which touches any part of a scoring ring, will count for the higher score. Tears in the paper extending outside the actual bullet diameter do not count for the higher score. If a 1” paster won’t cover the hole, it’s a miss. A shoot through counts on threat and non-threat targets.
RIFLE/SHOTGUN SLUG STEEL: Requires HIT called by RO, or their designee.
STATIONARY CLAYS: MUST BREAK INTO AT LEAST 2 DISTINCT PIECES AND FALL FROM STAND. ONE BB HOLE WON’T GET IT! UNBROKEN CLAY THAT FALLS FROM STAND WON’T GET IT!
FLYING CLAYS: Requires HIT called by RO, or their designee.
SHOTGUN (BUCKSHOT) PAPER TARGETS: AT LEAST 5 HOLES IN THE DOWN 1 OR BETTER AREAS.
SHOTGUN (SLUG) PAPER TARGETS REQUIRE A MINIMUM OF: 1 HIT TO ANY DOWN 0 AREA - or - AT LEAST 2 HITS IN THE DOWN 1 OR BETTER AREAS.
PISTOL PAPER REQUIRES A MINIMUM OF: 1 HIT TO ANY DOWN 0 AREA - or - AT LEAST 2 HITS IN THE DOWN 1 OR BETTER AREAS.
RIFLE PAPER REQUIRES A MINIMUM OF: 1 HIT TO ANY DOWN 0 AREA - or - AT LEAST 2 HITS IN THE DOWN 1 OR BETTER AREAS.
PENALTIES: Any target not neutralized receives a 15 second penalty. Each hit on a non-threat will receive a 10 second penalty. Procedural errors receive a 5 second penalty per infraction, not per shot fired, etc. A failure to do right will receive a 60 penalty.
A hit with a slug, on a steel target closer than 25 yds., WILL result in a match disqualification. A negligent, accidental, unintentional, or otherwise unsafe discharge of a firearm WILL result in a match disqualification. Breaking the 180 degree plane, or Safe Muzzle area, with a loaded firearm WILL result in match disqualification. Dropping a loaded firearm or other unsafe handling of a firearm, whether or not intentional, WILL result in a match disqualification. No penalty will be assessed for dropped ammunition. Targets not engaged due to an inadequate supply of ammunition will be penalized as described above.
Maximum ammo requirements: Pistol - 100 rds.; Shotgun - 10 slugs, 10 buckshot (#1 or larger), 25 shotshells; Rifle - 100 rds. NOTE: ROUND COUNT DOES NOT ACCOUNT FOR MISSES. Always bring a few extra.
Generally speaking, (not taking misses into account) any given stage will require no more than 40 rounds of pistol ammo, 20 rounds of shotgun ammunition, and 40 rounds of rifle ammunition.
Any given stage will not require more than three pistol magazines nor more than three rifle magazines and a means to carry them on the shooter’s person, together with a means to carry up to the required number of shot-shells.
SCORING: Time + Penalties.
Unless otherwise specified in a particular stage’s course description, scoring shall be determined by elapsed time for each stage, plus penalties. The sum of the raw time plus applicable time penalties will be the competitor's stage score. The stage scores will then be sorted by ascending order (fastest time to slowest time).
The match winner in each Category, is decided by adding all the stage scores and the competitor with the lowest score total wins the match.
COST: $20 – Non-members; $15 – TAC2 Members.
TIME: Shooters meeting at 9:00. First shots fired at 10 a.m.
DATE: 3rd Saturday of every month.
INFO: Roy Keith is the match director. For more info, you can contact him at: roy@tac2.com
Don't worry if you've never shot 3-gun. It's loads of fun. Don't worry if you don't have three guns, contact me and I'll make sure you have something to shoot.
PRE-REGISTRATION IS NOT REQUIRED, SO COME SHOOT IF YOU CAN !!!
IT WILL BE A BLAST !!!
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PROVIDING TACTICAL TRAINING IN HANDGUN - SHOTGUN - RIFLE
FOR CIVILIAN AND LAW ENFORCEMENT
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